Japanese Style Room "Washitsu" by Ninjamurai

 **************************************************************************
 ** Do not participate in GTA Online with the mod installed.             **
 ** We are not responsible for any damage caused by the use of this mod. **
 **************************************************************************

[English] Using a translation service.

## Required tools:

	- OpenIV(I recommend using the mods folder.)


## Required mods:

	- Map Builder 2.2.3 (by OmegaKingMods)


## Recommended mods(Teleporter Mods):

	- Teleportals (by Cyron43) ------ Recommend
		or
	- Menyoo (by MAFINS)
		etc.


## Recommended tools(For texture replacement):

	-TextureToolkit (by Neodymium)
		etc.


	I would like to thank the creators of the tools and mods.


## Contents

	- Washitsu.ymap　-------------------- Main
	- Texture(folder) ------------------- Custom textures
		- HangingScrollA(folder)----- Hanging scroll TypeA
		- HangingScrollB(folder)----- Hanging scroll TypeB
		- Tatami(folder)  ----------- Tatami(Japanese straw mat)
	- TeleportalsConfig.xml  ------------ Teleport Marker for Teleportals
	- Washitsu_Marker.xml --------------- Teleport Marker for Menyoo


## Install:(Don't forget to make backups!)

	1. Install the required mods.

	2. Use OpenIV to copy "Washitsu.ymap" to the next place.

		\Grand Theft Auto V\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\"here" 

	3. Use OpenIV to edit dlclist.xml and add next line 

		"<Item>dlcpacks:/custom_maps/</Item>" 

		* Do not include quotations(").
		* It should have been added when you installed Map Builder.
		* No need to add if it has already been added.
		* dlclist.xml location "\Grand Theft Auto V\update\update.rpf\common\data\dlclist.xml

	4. Copy the xml file to the location specified for the Teleporter Mods you want to use.

		- Menyoo : \Program Files\Rockstar Games\Grand Theft Auto V\menyooStuff\Spooner\"here"
		- Teleportals : C:\Users\Username\Documents\Rockstar Games\GTA V\ModSettings\"here"
		  (If you are already using Teleportals, do not overwrite the file, just append the settings in the xml to the current ones)
			

	5.(Optional)
	   Using OpenIV and TextureToolkit, replace the textures in the following 4 files with the included textures for hanging scrolls(In the HangingScrollA or B folder).

		\Grand Theft Auto V\update\x64\dlcpacks\
			mpvinewood\dlc.rpf\x64\levels\gta5\props\prop_vw_casino_art_02.rpf\
				vw_prop_vw_wallart_97a.ydr
				vw_prop_vw_wallart_97a+hidr.ytd
				vw_prop_vw_wallart_98a.ydr
				vw_prop_vw_wallart_98a+hidr.ytd 	←Open these files with TextureToolkit and replace the .dds files.

	6.(Optional)
	   Using OpenIV and TextureToolkit, replace the textures in the following files with the included Tatami files (in the Tatami folder).

		\Grand Theft Auto V\x64h.rpf\levels\gta5\
			props\roadside\v_rubbish.rpf\prop_rub_table_01.yft ←Open  this file with TextureToolkit and replace the .dds file.

	7. Launch GTA5, and go to Doream Tower in Little Seoul.Have fun in Little Tokyo!
	   (In Teleportals, markers will be loaded automatically.
	    For Menyoo, please load the xml file manually after startup.)


## Notes and Known issue:

	- Some objects may disappear depending on the angle of the camera, such as near a wall.
	- If you fall down or jump near a wall or window, you will be bounced out of the building. Please refrain from jumping. *2
	- You can't hold a gun indoors. *2


*1 I've figured out how to fix it, so I'll write down the procedure, but I'll rewrite the MapBuilder file, so you may encounter some problems.

	 Open the ytyp file in OpenIV at the following location and rewrite the file contents as follows.
	 (From line 5171, which may vary depending on the version of MapBuilder. Search in the file for "plasterwall_1x")
	
 Before
 
    <Item type="CBaseArchetypeDef">
      <lodDist value="5000.00000000"/>
      <flags value="0"/>
      <specialAttribute value="0"/>
      <bbMin x="-50.71919000" y="-98.12544000" z="-0.19873200"/>
      <bbMax x="50.65911000" y="98.18882000" z="0.19890900"/>
      <bsCentre x="-0.03004074" y="0.03169251" z="0.00008850"/>
      <bsRadius value="30.07831000"/>
      <hdTextureDist value="5000.00000000"/>
      <name>plasterwall_1x</name>
      <textureDictionary>plasterwall_1x+hidr</textureDictionary>
      <clipDictionary/>
      <drawableDictionary/>
      <physicsDictionary>objects</physicsDictionary>
      <assetType>ASSET_TYPE_DRAWABLE</assetType>
      <assetName>plasterwall_1x</assetName>
      <extensions/>
    </Item>

 After

    <Item type="CBaseArchetypeDef">
      <lodDist value="5000.00000000"/>
      <flags value="0"/>
      <specialAttribute value="0"/>
      <bbMin x="-50.71919000" y="-98.12544000" z="-0.19873200"/>
      <bbMax x="50.65911000" y="98.18882000" z="5.00000000"/>
      <bsCentre x="-0.03004074" y="0.03169251" z="0.00008850"/>
      <bsRadius value="30.07831000"/>
      <hdTextureDist value="5000.00000000"/>
      <name>plasterwall_1x</name>
      <textureDictionary>plasterwall_1x+hidr</textureDictionary>
      <clipDictionary/>
      <drawableDictionary/>
      <physicsDictionary>objects</physicsDictionary>
      <assetType>ASSET_TYPE_DRAWABLE</assetType>
      <assetName>plasterwall_1x</assetName>
      <extensions/>
    </Item>


*2 I solved the last two problems by using Codewalker to delete the collision detection objects, but in that case, the outer wall hit detection also disappeared.


## Changelog:

 V1.0 Release
 V1.1 Add lighting to helipad. Fixed the position of some objects.